A garage, quite literally.
Hewlett and Packard, Jobs and Wozniak, Bezos: the great computing stories start in a garage. No garage at hand? There was still the basement. Same thing, just deeper.
- Tinkering
- Music
- Coffee
- Not much sleep
Independent software studio · France, in the basement
Somewhere in eastern France, under a house, a server hums. Around it: cables, screens, a mug going cold. And ideas just waiting to break ground. That's where I grow them, with Claude.
Hewlett and Packard, Jobs and Wozniak, Bezos: the great computing stories start in a garage. No garage at hand? There was still the basement. Same thing, just deeper.
Remember: the screaming modem, the page loading line by line, and that silly certainty that the whole world fit inside a teenager's bedroom. Agents switched the light back on in that bedroom.
Alone at the screen, you can once again move mountains that used to take an army. I no longer do everything myself: I build the workshop that does.
I am legion. For we are many.
Everything starts in my internal tool, a kind of Swiss army knife that grows every week. I forge tools for myself there first. The ones that hold up climb the stairs and become products. Months pouring the foundations; the first floors are rising.
The frame: Lugh-Dev is independent and self-funded. No arms for hire, no consulting, no courses. We make things.
Maybe you have the same one. Want my solution?
Who bought crypto at the worst moment, got crushed in the bear market, only to sell at the worst moment?
You followed your emotions. I can help you work on that: I have a tool for it.
You run a company, on your own, bookkeeping eats an insane amount of your time, and you hate it?
Welcome, my friend. I'll soon have a tool for that.
When the time comes, maybe you'll trust me with your problems. Maybe I'll have a solution.
Games, because it all started with a cartridge you blew on before slotting it in.
Mobile game · Android and iOS
Four friends (or not), one phone each, and heroes pummeling goblins. It squeaks, it yells, it loots. And no, you don't pay to win.
PC game · Steam and Steam Deck
Still four of you, short runs to die a lot and come back ever harder, ever later into the night. '90s vibes, like back in the day.
Game · persistent world
A living, persistent world. A childhood dream. Why grow up?
The basement door is open. A question, an idea, a problem that itches? Come on down, there's coffee left.