Independent software studio · France, in the basement

Hundreds of ideas. One basement to bring them to life.

Somewhere in eastern France, under a house, a server hums. Around it: cables, screens, a mug going cold. And ideas just waiting to break ground. That's where I grow them, with Claude.

01 — The garage

A garage, quite literally.

Hewlett and Packard, Jobs and Wozniak, Bezos: the great computing stories start in a garage. No garage at hand? There was still the basement. Same thing, just deeper.

  • Tinkering
  • Music
  • Coffee
  • Not much sleep
02 — The awakening

AI woke up the geeks who saw the internet arrive.

Remember: the screaming modem, the page loading line by line, and that silly certainty that the whole world fit inside a teenager's bedroom. Agents switched the light back on in that bedroom.

Alone at the screen, you can once again move mountains that used to take an army. I no longer do everything myself: I build the workshop that does.

I am legion. For we are many.

03 — The method

First for me. Then for you.

  1. Build for myself
  2. Spot the value
  3. Industrialize
  4. Sell
  5. Iterate

Everything starts in my internal tool, a kind of Swiss army knife that grows every week. I forge tools for myself there first. The ones that hold up climb the stairs and become products. Months pouring the foundations; the first floors are rising.

  • I build the workshop with Claude Code, and autonomous agents run wild in it. Locally, to the great delight of the French power grid. Through the API, to the great misfortune of… well… never mind.
  • My agents are my collaborators. I have a vision; I bring them to life to make it real.
  • My agentic products talk to agents. The day Anthropic released MCP, I stood at the edge of the abyss and watched infinity take shape. So I jumped. Since then, the interfaces keep multiplying with every technological breakthrough… or the revolution of the month. There's one a week.
  • No hype: feet in the basement, head in the stars, and always a human to make the call.

The frame: Lugh-Dev is independent and self-funded. No arms for hire, no consulting, no courses. We make things.

04 — Your problems

Got a problem? I fix it.

Maybe you have the same one. Want my solution?

  • Who bought crypto at the worst moment, got crushed in the bear market, only to sell at the worst moment?

    You followed your emotions. I can help you work on that: I have a tool for it.

    Rationalize, without the emotions

    Soon
  • You run a company, on your own, bookkeeping eats an insane amount of your time, and you hate it?

    Welcome, my friend. I'll soon have a tool for that.

    Bookkeeping for those who don't like it

    Soon

When the time comes, maybe you'll trust me with your problems. Maybe I'll have a solution.

05 — Just for fun

Because you have to play too

Games, because it all started with a cartridge you blew on before slotting it in.

  • Co-op mobile action RPG

    2027

    Mobile game · Android and iOS

    Four friends (or not), one phone each, and heroes pummeling goblins. It squeaks, it yells, it loots. And no, you don't pay to win.

  • 16-bit co-op roguelite

    Late 2027 – 2028

    PC game · Steam and Steam Deck

    Still four of you, short runs to die a lot and come back ever harder, ever later into the night. '90s vibes, like back in the day.

  • The dream

    Someday, maybe

    Game · persistent world

    A living, persistent world. A childhood dream. Why grow up?

06 — Contact

Drop by the basement

The basement door is open. A question, an idea, a problem that itches? Come on down, there's coffee left.

contact@lugh-dev.com